- unsigned t = get_component_type(*c);
- if(t>=get_component_type(ATTRIB1))
- t -= get_component_type(ATTRIB1);
- unsigned sz = get_component_size(*c);
- if(*c==COLOR4_UBYTE)
- glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr);
- else
- glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr);
- glEnableVertexAttribArray(t);
- ptr += sz;
+ unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size());
+ if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()<req_size))
+ {
+ delete ibuf;
+ ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
+ if(!batches.empty())
+ batches.front().change_buffer(ibuf);
+ vtx_setup.set_index_buffer(*ibuf);
+ dirty |= INDEX_BUFFER;
+ }