void UnlitMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
{
attach_texture_to(texture, texturing, tex_shdata, "color_tex");
}
void UnlitMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
{
attach_texture_to(texture, texturing, tex_shdata, "color_tex");
}