-Encapsulates the data that determines the appearance of a rendered surface.
-This includes shader and data for it, material and texturing.
+Describes the appearance of a surface with a shader, uniform values and
+textures.
+
+A Material can be used to automatically populate most of the fields of a
+RenderMethod.
const Program *get_shader_program() const { return shprog; }
const ProgramData *get_shader_data() const { return shdata.get(); }
Tag get_slotted_uniform_tag(Tag) const;
const Program *get_shader_program() const { return shprog; }
const ProgramData *get_shader_data() const { return shdata.get(); }
Tag get_slotted_uniform_tag(Tag) const;
const Material *get_material() const { return material; }
const std::string &get_material_slot_name() const { return material_slot; }
void set_texture(Tag, const Texture *, const Sampler * = 0);
const Material *get_material() const { return material; }
const std::string &get_material_slot_name() const { return material_slot; }
void set_texture(Tag, const Texture *, const Sampler * = 0);
CullMode get_face_cull() const { return face_cull; }
void set_blend(const Blend &);
const Blend &get_blend() const { return blend; }
CullMode get_face_cull() const { return face_cull; }
void set_blend(const Blend &);
const Blend &get_blend() const { return blend; }