+ set_ambient(0.2f);
+ set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f));
+ set_fog_density(0.0f);
+
+ for(unsigned i=0; i<7; ++i)
+ {
+ string base = format("light_sources[%d]", i);
+ shdata.uniform(base+".position", Vector4(0, 0, 1, 0));
+ shdata.uniform(base+".color", 0.0f, 0.0f, 0.0f);
+ shdata.uniform(base+".type", 0);
+ shdata.uniform(base+".attenuation", 1.0f, 0.0f, 0.0f);
+ }