-string BasicMaterial::create_program_source() const
-{
- string source = "import phong;\n";
- if(diffuse.texture)
- source += "const bool use_diffuse_map = true;\n";
- if(specular.texture || specular.value.r || specular.value.g || specular.value.b)
- {
- source += "const bool use_specular = true;\n";
- if(specular.texture)
- source += "const bool use_specular_map = true;\n";
- if(shininess.texture)
- source += "const bool use_shininess_map = true;\n";
- }
- if(normal.texture)
- source += "const bool use_normal_map = true;\n";
- if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
- {
- source += "const bool use_emission = true;\n";
- if(emission.texture)
- source += "const bool use_emission_map = true;\n";
- }
- if(reflectivity.value || reflectivity.texture)
- {
- source += "const bool use_reflectivity = true;\n";
- if (reflectivity.texture)
- source += "const bool use_reflectivity_map = true;\n";
- }
- if(receive_shadows)
- source += "const bool use_shadow_map = true;\n";
- return source;
-}
-
-void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
-{
- attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
- attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
- attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
- attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
- attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
- attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
+void BasicMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
+{
+ module_name = "phong.glsl";
+ spec_values["use_diffuse_map"] = (diffuse.texture!=0);
+ bool use_specular = (specular.texture || specular.value.r || specular.value.g || specular.value.b);
+ spec_values["use_specular"] = use_specular;
+ spec_values["use_specular_map"] = (specular.texture!=0);
+ spec_values["use_shininess_map"] = (use_specular && shininess.texture!=0);
+ spec_values["use_normal_map"] = (normal.texture!=0);
+ bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b);
+ spec_values["use_emission"] = use_emission;
+ spec_values["use_emission_map"] = (emission.texture!=0);
+ spec_values["use_reflectivity"] = (reflectivity.value!=0 || reflectivity.texture!=0);
+ spec_values["use_reflectivity_map"] = (reflectivity.texture!=0);
+}
+
+const Texture *BasicMaterial::get_texture(Tag tag) const
+{
+ if(tag==texture_tags[0])
+ return diffuse.texture;
+ else if(tag==texture_tags[1])
+ return specular.texture;
+ else if(tag==texture_tags[2])
+ return shininess.texture;
+ else if(tag==texture_tags[3])
+ return normal.texture;
+ else if(tag==texture_tags[4])
+ return emission.texture;
+ else if(tag==texture_tags[5])
+ return reflectivity.texture;
+ else
+ return 0;