- DataFile::ObjectLoader<Material>(m)
+ DataFile::CollectionObjectLoader<Material>(m, 0)
+{
+ init();
+}
+
+Material::Loader::Loader(Material &m, Collection &c):
+ DataFile::CollectionObjectLoader<Material>(m, &c)
+{
+ init();
+}
+
+void Material::Loader::init()
add("ambient", &Loader::ambient);
add("diffuse", &Loader::diffuse);
add("specular", &Loader::specular);
add("emission", &Loader::emission);
add("ambient", &Loader::ambient);
add("diffuse", &Loader::diffuse);
add("specular", &Loader::specular);
add("emission", &Loader::emission);
- add("shininess", &Material::shininess);
+ add("shininess", &Loader::shininess);
+ add("reflectivity", &Loader::reflectivity);
+}
+
+Color Material::Loader::make_color(float r, float g, float b, float a)
+{
+ Color c(r, g, b, a);
+ if(srgb)
+ c = c.to_linear();
+ return c;
}
void Material::Loader::ambient(float r, float g, float b, float a)
{
}
void Material::Loader::ambient(float r, float g, float b, float a)
{
- obj.ambient = GL::Color(r, g, b, a);
+ obj.set_ambient(make_color(r, g, b, a));
}
void Material::Loader::diffuse(float r, float g, float b, float a)
{
}
void Material::Loader::diffuse(float r, float g, float b, float a)
{
- obj.diffuse = GL::Color(r, g, b, a);
+ obj.set_diffuse(make_color(r, g, b, a));
}
void Material::Loader::specular(float r, float g, float b, float a)
{
}
void Material::Loader::specular(float r, float g, float b, float a)
{
- obj.specular = GL::Color(r, g, b, a);
+ obj.set_specular(make_color(r, g, b, a));
}
void Material::Loader::emission(float r, float g, float b, float a)
{
}
void Material::Loader::emission(float r, float g, float b, float a)
{
- obj.emission = GL::Color(r, g, b, a);
+ obj.set_emission(make_color(r, g, b, a));
+}
+
+void Material::Loader::shininess(float s)
+{
+ obj.set_shininess(s);
+}
+
+void Material::Loader::reflectivity(float r)
+{
+ obj.set_reflectivity(r);