-Color Material::Loader::make_color(float r, float g, float b, float a)
-{
- Color c(r, g, b, a);
- if(srgb)
- c = c.to_linear();
- return c;
-}
-
-void Material::Loader::ambient(float r, float g, float b, float a)
-{
- obj.set_ambient(make_color(r, g, b, a));
-}
-
-void Material::Loader::diffuse(float r, float g, float b, float a)
-{
- obj.set_diffuse(make_color(r, g, b, a));
-}
-
-void Material::Loader::specular(float r, float g, float b, float a)
-{
- obj.set_specular(make_color(r, g, b, a));
-}
-
-void Material::Loader::emission(float r, float g, float b, float a)
-{
- obj.set_emission(make_color(r, g, b, a));
-}