- const vector<Axle> &front_axles = bogies.front().axles;
- float wheelbase = front_axles.front().type->position-front_axles.back().type->position;
- OrientedPoint front_point = get_point(front, wheelbase, -front_axles.back().type->position/wheelbase);
+ const vector<Axle *> &front_axles = bogies.front().axles;
+ float wheelbase = front_axles.front()->type->position-front_axles.back()->type->position;
+ OrientedPoint front_point = get_point(front, wheelbase, -front_axles.back()->type->position/wheelbase);