- TrackPoint tp;
- tp.pos = back+span*ratio;
- tp.dir = Geometry::atan2(span.y, span.x);
+ OrientedPoint p;
+ p.position = back+span*ratio;
+ p.rotation = Geometry::atan2(span.y, span.x);
+ p.tilt = Geometry::atan2(span.z, LinAl::Vector<float, 2>(span).norm());