-bool Track::collide_ray(const Vector &start, const Vector &ray) const
-{
- Vector local_start(start.x-position.x, start.y-position.y, start.z-position.z);
- float c = cos(rotation);
- float s = sin(rotation);
- local_start = Vector(c*local_start.x+s*local_start.y, c*local_start.y-s*local_start.x, local_start.z);
- Vector local_ray(c*ray.x+s*ray.y, c*ray.y-s*ray.x, ray.z);
-
- float width = layout.get_catalogue().get_ballast_profile().get_width();
-
- return type.collide_ray(local_start, local_ray, width);
-}
-