+void Train::reverse_blocks(list<BlockRef> &blocks) const
+{
+ blocks.reverse();
+ for(list<BlockRef>::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ i->entry = i->block->traverse(i->entry);
+}
+
+
+Train::RealSpeed::RealSpeed():
+ speed(0),
+ weight(0)
+{ }
+
+void Train::RealSpeed::add(float s, float w)
+{
+ speed = (speed*weight+s*w)/(weight+w);
+ weight = min(weight+w, 300.0f);
+}
+
+
+Train::Loader::Loader(Train &t):
+ DataFile::BasicLoader<Train>(t),
+ prev_block(0)
+{
+ add("block", &Loader::block);
+ add("block_hint", &Loader::block_hint);
+ add("name", &Train::name);
+ add("real_speed", &Loader::real_speed);
+ add("route", &Loader::route);
+}
+
+void Train::Loader::block(unsigned id)
+{
+ Block &blk = obj.trfc_mgr.get_block(id);
+ int entry = -1;
+ if(prev_block)
+ entry = blk.get_endpoint_by_link(*prev_block);
+ if(entry<0)
+ entry = 0;
+
+ blk.reserve(&obj);
+ obj.cur_blocks.push_back(BlockRef(&blk, entry));
+ obj.status = "Stopped";
+ obj.set_position(blk.get_endpoints()[entry]);
+
+ prev_block = &blk;
+}
+
+void Train::Loader::block_hint(unsigned id)
+{
+ prev_block = &obj.trfc_mgr.get_block(id);
+}
+
+void Train::Loader::real_speed(unsigned i, float speed, float weight)
+{
+ obj.real_speed[i].speed = speed;
+ obj.real_speed[i].weight = weight;
+}
+
+void Train::Loader::route(const string &n)
+{
+ obj.route = &obj.trfc_mgr.get_layout().get_route(n);