+void Train::Loader::finish()
+{
+ if(!obj.cur_blocks.empty())
+ {
+ const BlockRef &blkref = obj.cur_blocks.front();
+ const Block::Endpoint &bep = blkref.block->get_endpoints()[blkref.entry];
+ obj.vehicles.back()->place(bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
+
+ obj.set_status("Stopped");
+ }
+}
+