+public:
+ TrafficManager(Control &, Layout &);
+ ~TrafficManager();
+
+ Control &get_control() const { return control; }
+ Layout &get_layout() const { return layout; }
+ const std::list<Block *> &get_blocks() const { return blocks; }
+ Block &get_block(unsigned) const;
+ Block &get_block_by_track(const Track &) const;
+ const std::list<Train *> &get_trains() const { return trains; }
+ Train &get_train_by_locomotive(const Locomotive &) const;
+ void add_train(Train *);
+ void tick();
+ void save(const std::string &) const;
+private:
+ void turnout_path_changed(unsigned, Turnout *);