+ void uniforms();
+ };
+
+ class UniformsLoader: public DataFile::ObjectLoader<KeyFrame>
+ {
+ public:
+ UniformsLoader(KeyFrame &);
+
+ private:
+ void uniform1f(const std::string &, float);
+ void uniform2f(const std::string &, float, float);
+ void uniform3f(const std::string &, float, float, float);
+ void uniform4f(const std::string &, float, float, float, float);