- for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->render(renderer, tag);
+void InstanceScene::render(Renderer &renderer, const Tag &tag) const
+{
+ if(setup_frustum(renderer))
+ {
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ if(!frustum_cull(**j))
+ renderer.render(**j, tag);
+ }
+ else
+ {
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ renderer.render(**j, tag);
+ }