- GL::push_matrix();
- GL::translate(pgeom.x, pgeom.y, 0);
- part.get_graphic(state)->render(pgeom.w, pgeom.h);
- GL::pop_matrix();
+ cache.texture = part.get_graphic(state)->get_texture();
+ cache.clear_mesh();
+
+ GL::MeshBuilder bld(*cache.mesh);
+ bld.matrix() *= GL::Matrix::translation(pgeom.x, pgeom.y, 0);
+ part.get_graphic(state)->build(pgeom.w, pgeom.h, bld);