+ ContextHandle fake_context = wglCreateContext(dc);
+ wglMakeCurrent(dc, fake_context);
+
+ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(wglGetProcAddress("wglCreateContextAttribsARB"));