auto i = uniforms.find(name);
if(i!=uniforms.end() && i->second.bind_point>=0)
add_layout_qualifier(layout, Layout::Qualifier("binding", i->second.bind_point));
auto i = uniforms.find(name);
if(i!=uniforms.end() && i->second.bind_point>=0)
add_layout_qualifier(layout, Layout::Qualifier("binding", i->second.bind_point));