-LegacyConverter::LegacyConverter(const Version &v):
- target_api(get_gl_api()),
- target_version(v),
- frag_out(0)
-{ }
+void LegacyConverter::apply(Stage &s, const Features &feat)
+{
+ stage = &s;
+ features = feat;
+ if(!supports_stage(s.type))
+ throw unsupported_shader(format("Stage %s is not supported", Stage::get_stage_name(s.type)));
+ s.content.visit(*this);
+}
+
+void LegacyConverter::visit(Block &block)
+{
+ for(NodeList<Statement>::iterator i=block.body.begin(); i!=block.body.end(); ++i)
+ {
+ if(&block==&stage->content)
+ uniform_insert_point = i;
+ (*i)->visit(*this);
+ }
+}