+ return (matrix*compose(v, T(0))).template slice<D>(0);
+}
+
+template<typename T, unsigned D>
+inline Ray<T, D> AffineTransformation<T, D>::transform(const Ray<T, D> &ray) const
+{
+ LinAl::Vector<T, D> dir = transform_linear(ray.get_direction());
+ return Ray<T, D>(transform(ray.get_start()), dir, ray.get_limit()*dir.norm());
+}
+
+template<typename T, unsigned D>
+inline BoundingBox<T, D> AffineTransformation<T, D>::transform(const BoundingBox<T, D> &bbox) const
+{
+ LinAl::Vector<T, D> min_pt;
+ LinAl::Vector<T, D> max_pt;
+ for(unsigned i=0; i<(1<<D); ++i)
+ {
+ LinAl::Vector<T, D> point;
+ for(unsigned j=0; j<D; ++j)
+ point[j] = ((i>>j)&1 ? bbox.get_maximum_coordinate(j) : bbox.get_minimum_coordinate(j));
+
+ point = transform(point);
+
+ if(i==0)
+ {
+ min_pt = point;
+ max_pt = point;
+ }
+ else
+ {
+ for(unsigned j=0; j<D; ++j)
+ {
+ min_pt[j] = std::min(min_pt[j], point[j]);
+ max_pt[j] = std::max(max_pt[j], point[j]);
+ }
+ }
+ }
+
+ return BoundingBox<T, D>(min_pt, max_pt);