- LinAl::Matrix<float, 4, 4> local_matrix;
- LinAl::Matrix<float, 4, 4> world_matrix;
+ LinAl::Matrix<float, 4, 4> local_matrix = LinAl::Matrix<float, 4, 4>::identity();
+ LinAl::Matrix<float, 4, 4> world_matrix = LinAl::Matrix<float, 4, 4>::identity();