+enum BufferBits
+{
+ COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT,
+ DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT,
+ STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT,
+ ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT
+};
+
+enum RWBuffer
+{
+ NO_BUFFER = GL_NONE,
+ FRONT_LEFT = GL_FRONT_LEFT,
+ FRONT_RIGHT = GL_FRONT_RIGHT,
+ BACK_LEFT = GL_BACK_LEFT,
+ BACK_RIGHT = GL_BACK_RIGHT,
+ FRONT = GL_FRONT,
+ BACK = GL_BACK,
+ LEFT = GL_LEFT,
+ RIGHT = GL_RIGHT,
+ FRONT_AND_BACK = GL_FRONT_AND_BACK
+};
+