- /* XXX Conceptually a bit weird place for this, but I couldn't really come up
- with anything better that would still be transparent. */
- if(extensions.count("GL_ARB_shader_objects"))
- init_arb_shader_objects();
- if(extensions.count("GL_ARB_vertex_shader"))
- init_arb_vertex_shader();
- if(extensions.count("GL_ARB_vertex_program"))
- init_arb_vertex_program();
- if(extensions.count("GL_EXT_framebuffer_object"))
- init_ext_framebuffer_object();
- if(extensions.count("GL_ARB_vertex_buffer_object"))
- init_arb_vertex_buffer_object();
-