- glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(get_proc_address("glBindFramebufferEXT"));
- glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(get_proc_address("glBindRenderbufferEXT"));
- glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(get_proc_address("glCheckFramebufferStatusEXT"));
- glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(get_proc_address("glDeleteFramebuffersEXT"));
- glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(get_proc_address("glDeleteRenderbuffersEXT"));
- glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(get_proc_address("glFramebufferRenderbufferEXT"));
- glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DPROC>(get_proc_address("glFramebufferTexture1DEXT"));
- glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(get_proc_address("glFramebufferTexture2DEXT"));
- glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DPROC>(get_proc_address("glFramebufferTexture3DEXT"));
- glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(get_proc_address("glGenFramebuffersEXT"));
- glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(get_proc_address("glGenRenderbuffersEXT"));
- glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(get_proc_address("glGenerateMipmapEXT"));
- glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(get_proc_address("glGetFramebufferAttachmentParameterivEXT"));
- glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(get_proc_address("glGetRenderbufferParameterivEXT"));
- glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(get_proc_address("glIsFramebufferEXT"));
- glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(get_proc_address("glIsRenderbufferEXT"));
- glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(get_proc_address("glRenderbufferStorageEXT"));
+ glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(get_proc_address("glBindFramebufferEXT"));
+ glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(get_proc_address("glBindRenderbufferEXT"));
+ glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(get_proc_address("glCheckFramebufferStatusEXT"));
+ glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(get_proc_address("glDeleteFramebuffersEXT"));
+ glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(get_proc_address("glDeleteRenderbuffersEXT"));
+ glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(get_proc_address("glFramebufferRenderbufferEXT"));
+ glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DEXTPROC>(get_proc_address("glFramebufferTexture1DEXT"));
+ glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(get_proc_address("glFramebufferTexture2DEXT"));
+ glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DEXTPROC>(get_proc_address("glFramebufferTexture3DEXT"));
+ glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(get_proc_address("glGenFramebuffersEXT"));
+ glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(get_proc_address("glGenRenderbuffersEXT"));
+ glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(get_proc_address("glGenerateMipmapEXT"));
+ glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC>(get_proc_address("glGetFramebufferAttachmentParameterivEXT"));
+ glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC>(get_proc_address("glGetRenderbufferParameterivEXT"));
+ glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFEREXTPROC>(get_proc_address("glIsFramebufferEXT"));
+ glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFEREXTPROC>(get_proc_address("glIsRenderbufferEXT"));
+ glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(get_proc_address("glRenderbufferStorageEXT"));