- LibMode libmode=package->get_library_mode();
-
- list<const Component *> queue;
- list<Target *> dep_libs;
- queue.push_back(&comp);
- while(!queue.empty())
- {
- const Component *c=queue.front();
- queue.erase(queue.begin());
-
- const StringList &libpath=c->get_build_info().libpath;
- const string &arch=c->get_package().get_arch();
-
- const list<string> &libs=c->get_build_info().libs;
- for(StringList::const_iterator i=libs.begin(); i!=libs.end(); ++i)
- {
- Target *lib=builder.get_library(*i, arch, libpath, libmode);
- if(lib)
- {
- dep_libs.push_back(lib);
-
- if(dynamic_cast<Install *>(lib))
- lib=lib->get_depends().front();
- if(StaticLibrary *stlib=dynamic_cast<StaticLibrary *>(lib))
- queue.push_back(&stlib->get_component());
- }
- else
- cout<<"Couldn't find library "<<*i<<" for "<<name<<'\n';
- //XXX Throw an exception here or something
- }
- }
-
- /* Add only the last occurrence of each library to the actual dependencies.
- This ensures that static library ordering is correct. */
- for(list<Target *>::iterator i=dep_libs.begin(); i!=dep_libs.end(); ++i)
- {
- bool last=true;
- for(list<Target *>::iterator j=i; (last && j!=dep_libs.end()); ++j)
- last=(j==i || *j!=*i);
- if(last)
- add_depend(*i);
- }
-
- deps_ready=true;
-}
-
-Action *Executable::build()
-{
- return Target::build(new Link(builder, *this));;
-}
-
-/**
-Returns the name for the executable. We can't do this in the constructor since
-we need to pass the value to the Target c'tor.
-*/
-string Executable::generate_target_name(const Component &c)
-{
- string prefix,suffix;
- const string &arch=c.get_package().get_arch();
-
- if(c.get_type()==Component::LIBRARY)
- {
- prefix="lib";
- if(arch=="win32")
- suffix=".dll";
- else
- suffix=".so";
- }
- else if(c.get_type()==Component::MODULE)
- suffix=".m";
- else if(c.get_type()==Component::PROGRAM)
- {
- if(arch=="win32")
- suffix=".exe";
- }
-
- return (c.get_package().get_out_dir()/(prefix+c.get_name()+suffix)).str();