+void EnvironmentMap::set_depth_clip(float n, float f)
+{
+ camera.set_depth_clip(n, f);
+}
+
+void EnvironmentMap::set_update_interval(unsigned i)
+{
+ update_interval = i;
+ update_delay = min(update_delay, update_interval-1);
+}
+
+void EnvironmentMap::queue_update()
+{
+ update_delay = 0;
+}
+
+void EnvironmentMap::setup_frame(Renderer &renderer)