+ virtual void rebuild_special(const Part &);
+ virtual void render_special(const Part &, GL::Renderer &) const;
+
+public:
+ virtual void touch_press(int, int, unsigned);
+ virtual bool key_press(unsigned, unsigned);
+ virtual bool character(wchar_t);
+ virtual void focus_in();
+ virtual void focus_out();
+ virtual bool navigate(Navigation);
+ virtual void animate(const Time::TimeDelta &);
+private:
+ virtual void on_size_change();
+ virtual void on_style_change();
+
+ void move_edit_position(Navigation, bool);
+ void set_edit_position(unsigned, bool);
+ void erase_selection(bool);
+ void check_cursor_blink();
+ void check_view_range();
+ void slider_value_changed(double);