- camera.set_up_direction(GL::Vector3(0, 0, 1));
- camera.set_depth_clip(0.01, 10);
- camera.set_aspect(1);
- pipeline.set_camera(&camera);
-
- pipeline.add_renderable(engineer.get_layout_3d().get_scene());
-
- GL::Pipeline::Pass *pass = &pipeline.add_pass(0);
- pass->set_depth_test(&GL::DepthTest::lequal());
- pass->set_lighting(&engineer.get_lighting());