R2C2::Layout3D &get_layout_3d() { return layout_3d; }
const Msp::GL::Lighting &get_lighting() const { return lighting; }
void set_status(const std::string &);
R2C2::Layout3D &get_layout_3d() { return layout_3d; }
const Msp::GL::Lighting &get_lighting() const { return lighting; }
void set_status(const std::string &);