#include <msp/gl/camera.h>
#include <msp/gl/light.h>
#include <msp/gl/lighting.h>
#include <msp/gl/camera.h>
#include <msp/gl/light.h>
#include <msp/gl/lighting.h>
void reset_block_color(const R2C2::Block &);
void sensor_event(unsigned, bool);
void block_reserved(const R2C2::Block &, const R2C2::Train *);
void reset_block_color(const R2C2::Block &);
void sensor_event(unsigned, bool);
void block_reserved(const R2C2::Block &, const R2C2::Train *);