- string res;
- bool debug=false;
- string device="/dev/ttyS0";
- unsigned quality=4;
-
- GetOpt getopt;
- getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
- getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
- getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
- getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
- getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
- getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
- getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
- getopt(argc, argv);
-
- if(!res.empty())
- {
- if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
- {
- screen_w=lexical_cast<unsigned>(m[1].str);
- screen_h=lexical_cast<unsigned>(m[2].str);
- }
- else
- throw UsageError("Invalid resolution");
- }
-
- if(device!="none")
- control.open(device);
-
- control.set_debug(debug);
+ // Setup GUI
+ window.set_title("Railroad Engineer");
+ window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
+
+ root = new GLtk::Root(ui_res, &window, &keyboard, &mouse);
+ mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
+ mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
+ root->set_visible(true);
+
+ main_wnd = new MainWindow(*this);
+ root->add(*main_wnd);
+ main_wnd->autosize();
+ main_wnd->set_position(0, window.get_height()-main_wnd->get_geometry().h);
+
+ overlay = new Overlay3D(ui_res.get_default_font());
+
+ // Setup railroad control
+ DataFile::load(catalogue, "tracks.dat");
+ DataFile::load(catalogue, "locos.dat");
+ DataFile::load(catalogue, "wagons.dat");
+ DataFile::load(layout, options.layout_fn);
+
+ layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
+ layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+ const set<Block *> &blocks = layout.get_all<Block>();
+ for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ if(TrackCircuit *tc = (*i)->get_sensor())
+ new TrackCircuit3D(layout_3d, *tc);
+
+ const set<Track *> &tracks = layout.get_all<Track>();
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if((*i)->get_type().is_turnout())
+ new Path3D(layout_3d.get_3d(**i));