pipeline.set_camera(&camera);
pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0);
pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit");
pipeline.set_camera(&camera);
pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0);
pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit");