glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
glMatrixMode(GL_MODELVIEW);
}
Track3D *Engineer::pick_track(int x, int y)
{
glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
glMatrixMode(GL_MODELVIEW);
}
Track3D *Engineer::pick_track(int x, int y)
{