- bld.color(0.0f, 0.0f, 0.0f);
- bld.begin(GL::TRIANGLES);
- bld.vertex(width, -width);
- bld.vertex(0.0f, length);
- bld.vertex(-width, -width);
- bld.end();
+ bld.matrix() *= GL::Matrix::translation(GL::Vector3(graphic->get_width()*-align.x, graphic->get_height()*-align.y, 0));
+ graphic->build(graphic->get_width(), graphic->get_height(), bld);