return renderer.render(renderable, tag);
Renderer::Push _push_rend(renderer);
return renderer.render(renderable, tag);
Renderer::Push _push_rend(renderer);
depth_buf.set_debug_name(name+"/environment_depth.rbuf");
static const char *const face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
for(unsigned i=0; i<6; ++i)
depth_buf.set_debug_name(name+"/environment_depth.rbuf");
static const char *const face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
for(unsigned i=0; i<6; ++i)
irradiance_fbo.set_debug_name(name+" [FBO:irradiance]");
for(unsigned i=0; i<specular_fbos.size(); ++i)
specular_fbos[i].set_debug_name(format("%s [FBO:specular_mip%d]", name, i+1));
irradiance_fbo.set_debug_name(name+" [FBO:irradiance]");
for(unsigned i=0; i<specular_fbos.size(); ++i)
specular_fbos[i].set_debug_name(format("%s [FBO:specular_mip%d]", name, i+1));