- virtual const Matrix *get_matrix() const { return renderable.get_matrix(); }
- virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return renderable.get_bounding_sphere(); }
+ virtual const Matrix *get_matrix() const { return content.get_matrix(); }
+ virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return content.get_bounding_sphere(); }