- shprog("colorcurve.glsl"),
- quad(get_fullscreen_quad()),
- linear_sampler(get_linear_sampler()),
- nearest_sampler(get_nearest_sampler())
+ shprog(Resources::get_global().get<Program>("_colorcurve.glsl.shader")),
+ quad(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
+ linear_sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
+ nearest_sampler(Resources::get_global().get<Sampler>("_nearest_clamp.samp"))