quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
linear_sampler(resources.get<Sampler>("_linear_clamp.samp")),
nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp"))
{
quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
linear_sampler(resources.get<Sampler>("_linear_clamp.samp")),
nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp"))
{
Renderer::Push push(renderer);
renderer.set_shader_program(&shprog, &shdata);
Renderer::Push push(renderer);
renderer.set_shader_program(&shprog, &shdata);
- renderer.set_texturing(&texturing);
+ renderer.set_texture("source", &color_buf, &nearest_sampler);
+ renderer.set_texture("curve", &curve, &linear_sampler);