+ class TerrainProperties: public Properties
+ {
+ private:
+ R2C2::Terrain &terrain;
+ Msp::GLtk::Entry *ent_width;
+ Msp::GLtk::Entry *ent_height;
+
+ public:
+ TerrainProperties(ObjectProperties &, R2C2::Terrain &);
+
+ virtual void apply();
+ };
+