float limit = max(designer.get_layout().get_catalogue().get_gauge(),
designer.get_camera_controller().get_view_scale()/100.0f);
MObject *snapped = 0;
float limit = max(designer.get_layout().get_catalogue().get_gauge(),
designer.get_camera_controller().get_view_scale()/100.0f);
MObject *snapped = 0;