- float c=cos(a);
- float s=sin(a);
- float x=(minp.x+maxp.x)/2;
- float y=(minp.y+maxp.y)/2;
- tw.pos=Point(c*x-s*y, s*x+c*y, (minp.z+maxp.z)/2);
- tw.rot=a;
- tw.width=maxp.x-minp.x+0.01;
- tw.height=maxp.y-minp.y+0.01;
-
- min_area=area;
+ float c = cos(a);
+ float s = sin(a);
+ float x = (minp.x+maxp.x)/2;
+ float y = (minp.y+maxp.y)/2;
+ tw.pos = Point(c*x-s*y, s*x+c*y, (minp.z+maxp.z)/2);
+ tw.rot = a;
+ tw.width = maxp.x-minp.x+0.01;
+ tw.height = maxp.y-minp.y+0.01;
+
+ min_area = area;