pipeline->add_renderable_for_pass(track_wrap, "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
pipeline->add_renderable_for_pass(track_wrap, "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");