- // XXX Should fix GLtk so this would not be needed
- glColor3f(1.0, 1.0, 1.0);
-}
-
-void Designer::object_added(Object &obj)
-{
- if(Track *trk = dynamic_cast<Track *>(&obj))
- new_tracks.push_back(trk);
-}
-
-void Designer::object_removed(Object &obj)
-{
- if(Track *trk = dynamic_cast<Track *>(&obj))
- {
- list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), trk);
- if(i!=new_tracks.end())
- new_tracks.erase(i);
- }