pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
pipeline->set_camera(&camera);
pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
pipeline->set_camera(&camera);
pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);