path->set_color(GL::Color(0.5, 0.8, 1.0));
if(unsigned taddr = (*i)->get_turnout_address())
path->set_path(route.get_turnout(taddr));
path->set_color(GL::Color(0.5, 0.8, 1.0));
if(unsigned taddr = (*i)->get_turnout_address())
path->set_path(route.get_turnout(taddr));