- /** Updates a rectangular region of the texture. Storage must be defined
- beforehand. The image data must be in a format mathing the defined storage
- and the update region must be fully inside the texture. */
- void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data);
-
- /** Updates the contents of the entire texture from an image. If storage
- has not been defined, it will be set to match the image. Otherwise the
- image must match the defined storage. */
- virtual void image(const Graphics::Image &, unsigned lv = 0);
-
- using Texture::image;