-void Texture::apply_swizzle()
-{
- if(swizzle==NO_SWIZZLE)
- return;
-
- if(get_gl_api()==OPENGL_ES2)
- {
- set_parameter_i(GL_TEXTURE_SWIZZLE_R, swizzle_orders[swizzle*4]);
- set_parameter_i(GL_TEXTURE_SWIZZLE_G, swizzle_orders[swizzle*4+1]);
- set_parameter_i(GL_TEXTURE_SWIZZLE_B, swizzle_orders[swizzle*4+2]);
- set_parameter_i(GL_TEXTURE_SWIZZLE_A, swizzle_orders[swizzle*4+3]);
- }
- else
- {
- if(ARB_direct_state_access)
- glTextureParameteriv(id, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
- else
- glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
- }
-}
-
-void Texture::set_parameter_i(GLenum param, int value) const
-{
- if(ARB_direct_state_access)
- glTextureParameteri(id, param, value);
- else
- glTexParameteri(target, param, value);
-}
-
-void Texture::set_min_filter(TextureFilter f)
-{
- default_sampler.set_min_filter(f);
-}
-
-void Texture::set_mag_filter(TextureFilter f)
-{
- default_sampler.set_mag_filter(f);
-}
-
-void Texture::set_filter(TextureFilter f)
-{
- default_sampler.set_filter(f);
-}
-
-void Texture::set_max_anisotropy(float a)