+void Sampler::set_parameter_fv(unsigned param, const float *value) const
+{
+ if(id)
+ glSamplerParameterfv(id, param, value);
+ else if(ARB_direct_state_access)
+ glTextureParameterfv(owner->get_id(), param, value);
+ else
+ glTexParameterfv(owner->get_target(), param, value);
+}
+