- if(mask&SHPROG)
- glUseProgram(shprog ? shprog->get_id() : 0);
-
- if(mask&VERTEX_SETUP)
- {
- glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0);
- if(vertex_setup)
- vertex_setup->refresh();
- }
-
- if(mask&FACE_CULL)
- {
- glFrontFace(front_face==CLOCKWISE ? GL_CW : GL_CCW);
-
- if(face_cull!=NO_CULL && front_face!=NON_MANIFOLD)
- {
- glEnable(GL_CULL_FACE);
- glCullFace(face_cull==CULL_FRONT ? GL_FRONT : GL_BACK);
- }
- else
- glDisable(GL_CULL_FACE);
- }
-
- if(mask&CLIP_PLANES)
- {
- unsigned max_clip_planes = Limits::get_global().max_clip_planes;
- for(unsigned i=0; i<max_clip_planes; ++i)
- {
- if((enabled_clip_planes>>i)&1)
- glEnable(GL_CLIP_PLANE0+i);
- else
- glDisable(GL_CLIP_PLANE0+i);
- }
- }
-
- if(mask&TEXTURES)
- {
- if(last_applied && this!=last_applied)
- {
- vector<BoundTexture>::const_iterator i = textures.begin();
- vector<BoundTexture>::const_iterator j = last_applied->textures.begin();
- while(j!=last_applied->textures.end())
- {
- if(i==textures.end() || j->binding<i->binding)
- {
- if(bound_tex_targets[j->binding])
- {
- if(ARB_direct_state_access)
- glBindTextureUnit(j->binding, 0);
- else
- {
- glActiveTexture(GL_TEXTURE0+j->binding);
- glBindTexture(bound_tex_targets[j->binding], 0);
- }
- }
- ++j;
- }
- else
- {
- if(i->binding==j->binding)
- ++j;
- ++i;
- }
- }
- }
-
- for(vector<BoundTexture>::const_iterator i=textures.begin(); i!=textures.end(); ++i)
- if(i->changed || mask==~0U)
- {
- if(i->texture && i->sampler)
- {
- if(ARB_direct_state_access)
- glBindTextureUnit(i->binding, i->texture->get_id());
- else
- {
- glActiveTexture(GL_TEXTURE0+i->binding);
- if(bound_tex_targets[i->binding] && static_cast<int>(i->texture->get_target())!=bound_tex_targets[i->binding])
- glBindTexture(bound_tex_targets[i->binding], 0);
- glBindTexture(i->texture->get_target(), i->texture->get_id());
- bound_tex_targets[i->binding] = i->texture->get_target();
- }
-
- glBindSampler(i->binding, i->sampler->get_id());
- i->sampler->refresh();
- }
- else if(bound_tex_targets[i->binding])
- {
- if(ARB_direct_state_access)
- glBindTextureUnit(i->binding, 0);
- else
- {
- glActiveTexture(GL_TEXTURE0+i->binding);
- glBindTexture(bound_tex_targets[i->binding], 0);
- bound_tex_targets[i->binding] = 0;
- }
- }
-
- i->changed = false;
- }
- }
-
- if(mask&UNIFORMS)
- {
- if(last_applied && this!=last_applied)
- {
- vector<BoundUniformBlock>::const_iterator i = uniform_blocks.begin();
- vector<BoundUniformBlock>::const_iterator j = last_applied->uniform_blocks.begin();
- while(j!=last_applied->uniform_blocks.end())
- {
- if(i==uniform_blocks.end() || j->binding<i->binding)
- {
- glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0);
- ++j;
- }
- else
- {
- if(i->binding==j->binding)
- ++j;
- ++i;
- }
- }
- }
-
- for(vector<BoundUniformBlock>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
- if(i->changed || mask==~0U)
- {
- if(i->block)
- {
- if(i->binding>=0)
- {
- const BufferBackedUniformBlock *block = static_cast<const BufferBackedUniformBlock *>(i->block);
- glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size());
- }
- else
- static_cast<const DefaultUniformBlock *>(i->block)->apply();
- }
- else
- glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
-
- i->changed = false;
- }
- }
-
- last_applied = this;
- changes &= ~mask;