- // TODO check if it's mapped
- if(ARB_direct_state_access)
- return glUnmapNamedBuffer(id);
- else if(OES_mapbuffer)
- {
- BindRestore _bind(this, type);
- return glUnmapBuffer(type);
- }
- else
- return true;
-}
-
-void Buffer::bind_to(BufferType t) const
-{
- if(t!=type)
- require_buffer_type(t);
- if(t==ELEMENT_ARRAY_BUFFER)
- if(const VertexSetup *vs = VertexSetup::current())
- {
- // Don't change the binding in a vertex array object
- if(this==vs->get_index_buffer())
- return;
- throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
- }
- if(set_current(t, this))
- glBindBuffer(t, id);
-}
-
-const Buffer *Buffer::current(BufferType t)
-{
- if(t==ELEMENT_ARRAY_BUFFER)
- if(const VertexSetup *vs = VertexSetup::current())
- return vs->get_index_buffer();
- return binding(t);
-}
-
-void Buffer::unbind_from(BufferType type)
-{
- if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current())
- throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
- if(set_current(type, 0))
- glBindBuffer(type, 0);
-}
-
-const Buffer *&Buffer::binding(BufferType type)
-{
- switch(type)
- {
- case ARRAY_BUFFER: return bound[0];
- case ELEMENT_ARRAY_BUFFER: return bound[1];
- case PIXEL_PACK_BUFFER: return bound[2];
- case PIXEL_UNPACK_BUFFER: return bound[3];
- case UNIFORM_BUFFER: return bound[4];
- default: throw invalid_argument("Buffer::binding");
- }
-}
-
-bool Buffer::set_current(BufferType type, const Buffer *buf)
-{
- const Buffer *&ptr = binding(type);
- if(ptr==buf)
- return false;
-
- ptr = buf;
- return true;
-}
-
-
-vector<const BufferRange *> BufferRange::bound_uniform;
-
-BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
- buffer(b),
- offset(o),
- size(s)
-{
- if(o>buffer.get_size() || o+s>buffer.get_size())
- throw out_of_range("BufferRange::BufferRange");
-}
-
-BufferRange::~BufferRange()
-{
- for(unsigned i=0; i<bound_uniform.size(); ++i)
- if(bound_uniform[i]==this)
- unbind_from(UNIFORM_BUFFER, i);
-}
-
-void BufferRange::data(const void *d)
-{
- buffer.sub_data(offset, size, d);
-}
-
-void BufferRange::bind_to(BufferType t, unsigned i)
-{
- if(t!=buffer.type)
- Buffer::require_buffer_type(t);
- if(set_current(t, i, this))
- {
- // The buffer gets bound as a side effect
- Buffer::set_current(t, &buffer);
- glBindBufferRange(t, i, buffer.id, offset, size);
- }
-}
-
-void BufferRange::unbind_from(BufferType t, unsigned i)
-{
- if(set_current(t, i, 0))
- {
- Buffer::set_current(t, 0);
- glBindBufferBase(t, i, 0);
- }
-}
-
-const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
-{
- if(type==UNIFORM_BUFFER)
- {
- if(index>=get_n_uniform_buffer_bindings())
- throw out_of_range("BufferRange::binding");
- if(bound_uniform.size()<=index)
- bound_uniform.resize(index+1);
- return bound_uniform[index];
- }
- else
- throw invalid_argument("BufferRange::binding");
-}
-
-bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
-{
- const BufferRange *&ptr = binding(type, index);
- if(ptr==buf)
- return false;
-
- ptr = buf;
- return true;
-}
-
-unsigned BufferRange::get_n_uniform_buffer_bindings()
-{
- static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
- return count;
-}
-
-unsigned BufferRange::get_uniform_buffer_alignment()
-{
- static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
- return align;